The RAGE project was asked to take part on 20 and 21 November at a meeting of the European Parliament in Brussels. Together with 9 other projects, RAGE had been selected from hundreds of current research and innovation projects in the Horizon2020 Program of the European Commission. The theme of this meeting was “Technology, Science and Arts for the good”. In organising this event, the European Parliament intended to draw attention to how multidisciplinary research can contribute to solving social problems.
Serious games are playing an important role in many areas, this includes education and training, health care and aging, inclusiveness, citizenship, innovation and the digital transformation. Research carried out in RAGE focuses on smart, reusable technologies for making serious games. This ensures that games are not only more advanced, but it also makes their development more efficient and cheaper. With these new technologies, RAGE has also developed a number of serious games (on entrepreneurship and social skills) and has run successful tests with 1,500 participants.
The RAGE project has already proved itself to be very successful. In 2017 RAGE was nominated and took part in the finals of the European Innovation Radar prize for promising “Early stage innovations”. This year the European Commission has already recognised the RAGE project as one of the “flagships” of Horizon2020.